SmashStack PAL/KOR
SmashStack is a custom stage made for the "Super Smash Bros. Brawl" Wii game. It is designed to load unsigned code from the SD card. These 2 stages are similar to the USA and JAP SmashStack exploits in that they are triggered the same way by the user and they load the same file from the SD card. These stages are free. Source code is included, and it is licensed under the GPLv2. You are free to do with them pretty much whatever you want. I ask that you please do not rehost them elsewhere, but instead link people back here. Also, please don't use these to enable piracy. When people pirate games, game companies don't make any money. When game companies stop making enough money, they put less effort into making games. This leads to shittier and shittier games and piles of shovelware. Piracy directly leads to games that nobody wants to play.
-Credits-
team twiizers - savezelda elf loader
svpe & comex - pointing out the buffer overflow in the game
comex - original python SSBB checksum
Xanares - stage format documentation, encryption & checksum code used in this package
not.nmn - c# compression code which was used as a base
giantpune - debugging, poking, building, disassembling, testing, putting all the pieces together, creating a working exploit
And big thanks to...
nuke, link, dcx2, brkirch, Y.S, Frank Willie, et al - usb gecko, geckoOS, vdappc, geckoDotNET
megazig, dcx2 - lots of useful knowledge concerning ASM, registers, PPC behavior, and other similar low-level stuff
Home
"Wii" and "SuperSmash Bros." (c) (R) tm Nintendo / HAL Laboratory Inc.